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Game Concept Design (Novel → Game)

Turns a novel bible and product brief into three genuinely divergent game concepts, then picks the strongest playable prototype via hard vetoes and explicit trade-offs.

Design & UIIntermediate690102AI score 7/10Last updated: Aug 22, 2026

What it does

  • Requires SOURCE_BIBLE.md and PRODUCT_BRIEF.md; if either is missing it stops and names the gap instead of inventing upstream content.
  • Lists locked vs. still-open design dimensions, then generates three concepts that differ on at least three open dimensions (player identity, subgenre, core loop, pressure source, chosen source material, art direction, etc.).
  • Each concept card covers 3–5 core verbs, the loop, failure and world response, a three-stage arc, one signature shot, a minimum validation slice, the biggest risk, and what observation would veto it.
  • Selection uses hard vetoes first (no score-summing), then compares source fidelity, player agency, cultural accuracy, shareability and completion risk. quick mode auto-picks; director mode recommends and waits.
  • Emits a single concepts/CONCEPT.md. Explicitly refuses damage formulas, stat tables, code structure or scene-by-scene scripts.

Who it's for

  • Game designers and IP leads adapting novels or web fiction into games or interactive narrative.
  • Narrative designers who want source-specific rules enacted by the player, not shown in cutscenes.
  • Small teams that need a documented, comparable set of directions before prototyping.

Examples

  1. "What game should this fantasy novel become?" → three divergent directions plus a reasoned recommendation.
  2. "Should this mystery novel be an interactive story at all?" → hard-veto results and minimum validation questions.
  3. Comparing two existing pitches → experience pillars with observable success/failure signals and key trade-offs.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/worldwonderer/novel-to-game/HEAD/skills/game-concept/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-concept folder from the GitHub repo worldwonderer/novel-to-game into my ~/.claude/skills/game-concept/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/worldwonderer/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/* ~/.claude/skills/

This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repo: git clone https://github.com/worldwonderer/novel-to-game.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skills in: cp -r novel-to-game/skills/* ~/.claude/skills/
  5. Verify ~/.claude/skills/game-concept/references/concept-method.md came along — the skill reads it for the veto rules.
  6. Prepare SOURCE_BIBLE.md and PRODUCT_BRIEF.md in your project folder first; without both, the skill halts.
  7. Restart Claude Code and ask something like "Give me three game concept directions for this novel."