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Game Concept Design (Novel Adaptation)

Turns a novel's source bible and product brief into three genuinely different game concepts, then picks the most worthwhile prototype via hard vetoes and explicit trade-offs.

Design & UIAdvanced★ 822⑂ 116AI score 7/10Last updated: Oct 3, 2026

What it does

A decision-stage skill: it only answers "what game should this become" — no code, no tuning tables, no scene scripts.

  • Requires SOURCE_BIBLE.md and PRODUCT_BRIEF.md as inputs; if either is missing it stops and names the gap instead of inventing upstream content.
  • Separates locked dimensions from still-open ones, then produces three concepts that differ on at least three open dimensions.
  • Each concept card is fixed-format: player_job, recurring_job_loop, 3–5 core verbs, resistance_chain, advancement_ladder, signature screenshot, minimum validation slice, biggest risk, and what observation would veto it.
  • Selection uses hard vetoes first (no score-summing), then compares source fidelity, player agency, cultural accuracy, shareable imagery and completion risk.
  • Emits a single concepts/CONCEPT.md with handoff fields, and explicitly forbids damage formulas, HP values or per-scene scripts.

Who it's for

  • Producers adapting web-novel / light-novel IP into games or interactive fiction
  • Narrative designers who want the source's rules enacted by players rather than left in cutscenes
  • Small teams that need a written three-option comparison before prototyping

Examples

  • "What kind of game should this wuxia novel become?" → locked constraints, three divergent directions, a recommendation
  • "Interactive narrative or real-time action?" → judgement on existing interaction grammar vs. a custom graybox prototype
  • "Which of these three concepts should we drop?" → hard-veto reasoning plus the key trade-offs

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/worldwonderer/novel-to-game/HEAD/skills/game-concept/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
↓ Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-concept folder from the GitHub repo worldwonderer/novel-to-game into my ~/.claude/skills/game-concept/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/worldwonderer/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/* ~/.claude/skills/

⚠ This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repo: git clone https://github.com/worldwonderer/novel-to-game.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skills in: cp -r novel-to-game/skills/* ~/.claude/skills/
  5. Verify ~/.claude/skills/game-concept/references/concept-method.md exists, since the skill reads it.
  6. Restart Claude Code and prepare the upstream SOURCE_BIBLE.md and PRODUCT_BRIEF.md files first.
  7. Ask something like "Give me three game concepts for this novel" to trigger the skill.