Game Concept Design (Novel → Game)
Turns a novel bible and product brief into three genuinely divergent game concepts, then picks the strongest playable prototype via hard vetoes and explicit trade-offs.
Design & UIIntermediate★ 690⑂ 102AI score 7/10Last updated: Aug 22, 2026
What it does
- Requires
SOURCE_BIBLE.mdandPRODUCT_BRIEF.md; if either is missing it stops and names the gap instead of inventing upstream content. - Lists locked vs. still-open design dimensions, then generates three concepts that differ on at least three open dimensions (player identity, subgenre, core loop, pressure source, chosen source material, art direction, etc.).
- Each concept card covers 3–5 core verbs, the loop, failure and world response, a three-stage arc, one signature shot, a minimum validation slice, the biggest risk, and what observation would veto it.
- Selection uses hard vetoes first (no score-summing), then compares source fidelity, player agency, cultural accuracy, shareability and completion risk.
quickmode auto-picks;directormode recommends and waits. - Emits a single
concepts/CONCEPT.md. Explicitly refuses damage formulas, stat tables, code structure or scene-by-scene scripts.
Who it's for
- Game designers and IP leads adapting novels or web fiction into games or interactive narrative.
- Narrative designers who want source-specific rules enacted by the player, not shown in cutscenes.
- Small teams that need a documented, comparable set of directions before prototyping.
Examples
- "What game should this fantasy novel become?" → three divergent directions plus a reasoned recommendation.
- "Should this mystery novel be an interactive story at all?" → hard-veto results and minimum validation questions.
- Comparing two existing pitches → experience pillars with observable success/failure signals and key trade-offs.
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/worldwonderer/novel-to-game/HEAD/skills/game-concept/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the skills/game-concept folder from the GitHub repo worldwonderer/novel-to-game into my ~/.claude/skills/game-concept/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/worldwonderer/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/* ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repo:
git clone https://github.com/worldwonderer/novel-to-game.git - Create the skills folder:
mkdir -p ~/.claude/skills - Copy the skills in:
cp -r novel-to-game/skills/* ~/.claude/skills/ - Verify
~/.claude/skills/game-concept/references/concept-method.mdcame along — the skill reads it for the veto rules. - Prepare
SOURCE_BIBLE.mdandPRODUCT_BRIEF.mdin your project folder first; without both, the skill halts. - Restart Claude Code and ask something like "Give me three game concept directions for this novel."
View source on GitHub ↗License: MIT