Game Concept Design (Novel Adaptation)
Turns a novel's source bible and product brief into three genuinely different game concepts, then picks the most worthwhile prototype via hard vetoes and explicit trade-offs.
Design & UIAdvanced★ 822⑂ 116AI score 7/10Last updated: Oct 3, 2026
What it does
A decision-stage skill: it only answers "what game should this become" — no code, no tuning tables, no scene scripts.
- Requires
SOURCE_BIBLE.mdandPRODUCT_BRIEF.mdas inputs; if either is missing it stops and names the gap instead of inventing upstream content. - Separates locked dimensions from still-open ones, then produces three concepts that differ on at least three open dimensions.
- Each concept card is fixed-format: player_job, recurring_job_loop, 3–5 core verbs, resistance_chain, advancement_ladder, signature screenshot, minimum validation slice, biggest risk, and what observation would veto it.
- Selection uses hard vetoes first (no score-summing), then compares source fidelity, player agency, cultural accuracy, shareable imagery and completion risk.
- Emits a single
concepts/CONCEPT.mdwith handoff fields, and explicitly forbids damage formulas, HP values or per-scene scripts.
Who it's for
- Producers adapting web-novel / light-novel IP into games or interactive fiction
- Narrative designers who want the source's rules enacted by players rather than left in cutscenes
- Small teams that need a written three-option comparison before prototyping
Examples
- "What kind of game should this wuxia novel become?" → locked constraints, three divergent directions, a recommendation
- "Interactive narrative or real-time action?" → judgement on existing interaction grammar vs. a custom graybox prototype
- "Which of these three concepts should we drop?" → hard-veto reasoning plus the key trade-offs
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/worldwonderer/novel-to-game/HEAD/skills/game-concept/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the skills/game-concept folder from the GitHub repo worldwonderer/novel-to-game into my ~/.claude/skills/game-concept/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/worldwonderer/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/* ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repo:
git clone https://github.com/worldwonderer/novel-to-game.git - Create the skills folder:
mkdir -p ~/.claude/skills - Copy the skills in:
cp -r novel-to-game/skills/* ~/.claude/skills/ - Verify
~/.claude/skills/game-concept/references/concept-method.mdexists, since the skill reads it. - Restart Claude Code and prepare the upstream
SOURCE_BIBLE.mdandPRODUCT_BRIEF.mdfiles first. - Ask something like "Give me three game concepts for this novel" to trigger the skill.
View source on GitHub ↗License: MIT