Claude Skill MartBrowse skillsQuick linesLearn by videoTerminal guideWhat is a Skill?
← Back to list

Game Concept Design (Novel to Game)

Turns a novel bible and product brief into a compared set of game directions, then locks one playable concept using hard vetoes and explicit trade-offs in a single CONCEPT.md.

Content & WritingIntermediate★ 840⑂ 118AI score 7/10Last updated: Oct 3, 2026

What it does

  • Requires SOURCE_BIBLE.md and PRODUCT_BRIEF.md as input; if either is missing it stops and reports the gap instead of inventing upstream content.
  • Lists which design dimensions the brief already locked and which remain open, then compares only alternatives that reveal a real trade-off — no padding the candidate list.
  • Eliminates candidates by hard veto (not weighted scoring), then selects along the comparison axes defined in references/concept-method.md. Supports a quick mode (auto-pick strongest evidence) and a director mode (recommend and wait for your choice).
  • Produces one concepts/CONCEPT.md containing the experience promise with observable success/failure signals, precedents, concept cards (core verbs, loop, pressure, failure, world response), key trade-offs, the player-agency contract, and a minimum validation slice.
  • Explicitly out of scope: code, tuning tables, scene-by-scene scripts.

Who it's for

  • Producers and IP teams adapting novels or web novels into games or interactive fiction
  • Narrative designers and game writers doing pre-production direction setting
  • Teams that need a written, defensible record of why concepts were rejected

Examples

  1. "What kind of game should this fantasy series become?" — generates competing concept cards, kills the non-viable ones by veto, and recommends a direction.
  2. "Should this be a branching narrative game or does it need a custom greybox prototype?" — judges validation form based on reliance on real-time feel, space, sightlines, or physics.
  3. "We already picked the direction" — skips re-opening the choice and instead surfaces risks and the minimum validation questions for that direction.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-concept/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
↓ Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-concept folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/zenstory-ai-game-concept/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-concept ~/.claude/skills/

⚠ This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repository: git clone https://github.com/zenstory-ai/novel-to-game.git
  3. Create the skills folder if needed: mkdir -p ~/.claude/skills
  4. Copy the skill: cp -r novel-to-game/skills/game-concept ~/.claude/skills/
  5. Verify that references/concept-method.md came along — it holds the actual veto and comparison criteria.
  6. Prepare SOURCE_BIBLE.md and PRODUCT_BRIEF.md in your project folder (other skills in the same repo generate these); the skill halts without them.
  7. Restart Claude Code and ask something like "compare game directions for this novel" to get concepts/CONCEPT.md. Note that most instructions are written in Chinese, though output language follows your brief or conversation language.