Game Concept Design (Novel to Game)
Turns a novel bible and product brief into a compared set of game directions, then locks one playable concept using hard vetoes and explicit trade-offs in a single CONCEPT.md.
Content & WritingIntermediate★ 840⑂ 118AI score 7/10Last updated: Oct 3, 2026
What it does
- Requires
SOURCE_BIBLE.mdandPRODUCT_BRIEF.mdas input; if either is missing it stops and reports the gap instead of inventing upstream content. - Lists which design dimensions the brief already locked and which remain open, then compares only alternatives that reveal a real trade-off — no padding the candidate list.
- Eliminates candidates by hard veto (not weighted scoring), then selects along the comparison axes defined in
references/concept-method.md. Supports aquickmode (auto-pick strongest evidence) and adirectormode (recommend and wait for your choice). - Produces one
concepts/CONCEPT.mdcontaining the experience promise with observable success/failure signals, precedents, concept cards (core verbs, loop, pressure, failure, world response), key trade-offs, the player-agency contract, and a minimum validation slice. - Explicitly out of scope: code, tuning tables, scene-by-scene scripts.
Who it's for
- Producers and IP teams adapting novels or web novels into games or interactive fiction
- Narrative designers and game writers doing pre-production direction setting
- Teams that need a written, defensible record of why concepts were rejected
Examples
- "What kind of game should this fantasy series become?" — generates competing concept cards, kills the non-viable ones by veto, and recommends a direction.
- "Should this be a branching narrative game or does it need a custom greybox prototype?" — judges validation form based on reliance on real-time feel, space, sightlines, or physics.
- "We already picked the direction" — skips re-opening the choice and instead surfaces risks and the minimum validation questions for that direction.
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-concept/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the skills/game-concept folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/zenstory-ai-game-concept/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-concept ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repository:
git clone https://github.com/zenstory-ai/novel-to-game.git - Create the skills folder if needed:
mkdir -p ~/.claude/skills - Copy the skill:
cp -r novel-to-game/skills/game-concept ~/.claude/skills/ - Verify that
references/concept-method.mdcame along — it holds the actual veto and comparison criteria. - Prepare
SOURCE_BIBLE.mdandPRODUCT_BRIEF.mdin your project folder (other skills in the same repo generate these); the skill halts without them. - Restart Claude Code and ask something like "compare game directions for this novel" to get
concepts/CONCEPT.md. Note that most instructions are written in Chinese, though output language follows your brief or conversation language.
View source on GitHub ↗License: MIT