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Game Concept Design (Novel to Game)

Turns a novel bible and product brief into three genuinely different game concepts, then picks the most worthwhile playable prototype using hard vetoes.

Content & WritingIntermediate696101AI score 7/10Last updated: Aug 24, 2026

What it does

  • Reads SOURCE_BIBLE.md and PRODUCT_BRIEF.md, then lists which design dimensions are already locked versus still open.
  • Produces three concept cards that differ on at least three open dimensions, each covering player_job, the recurring loop, 3–5 core verbs, pressure/failure/world response, resistance_chain, advancement_ladder, a signature screenshot, the smallest validation slice, and the biggest risk.
  • Eliminates options with hard vetoes instead of weighted scores, then compares source fidelity, player agency, cultural accuracy, shareability and completion risk.
  • Emits a single concepts/CONCEPT.md with explicit handoff fields for the next pipeline stage.
  • Deliberately refuses to write damage formulas, tuning tables, code structure or scene-by-scene scripts.

Who it's for

  • Designers adapting web novels or light novels into games or interactive fiction
  • Indie teams that haven't settled on a genre for a literary IP
  • Narrative designers who want the source's rules enacted by players, not just an IP reskin

Examples

  1. "What game should this novel become?" → three contrasting directions compared, one recommended with trade-offs stated.
  2. "Is this novel worth making into an interactive story?" → answered via hard vetoes with the disqualifying evidence named.
  3. With platform, rating and session length already locked in the brief, compare only the open core loops and extract a minimum validation slice.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-concept/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-concept folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/zenstory-ai-game-concept/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-concept ~/.claude/skills/

This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repo: git clone https://github.com/zenstory-ai/novel-to-game.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skill: cp -r novel-to-game/skills/game-concept ~/.claude/skills/
  5. Confirm references/concept-method.md came along with it.
  6. Restart Claude Code, and prepare SOURCE_BIBLE.md and PRODUCT_BRIEF.md in your project first (upstream skills in the same repo can generate them).
  7. Ask something like "design game concepts for this novel" to trigger the skill.