Game Build Execution
Turns an approved game design into a minimal BUILD_BRIEF plus a genuinely runnable whitebox or production candidate with replayable evidence.
Dev & CodingAdvanced★ 696⑂ 101AI score 7/10Last updated: Aug 24, 2026
What it does
- Reads
GAME_DESIGN.md(plusART_DIRECTION.mdonce production starts) and compresses it into a minimalbuild/BUILD_BRIEF.md. - Forces an explicit
buildStage: whitebox|productionandbuildPath: template|customdeclaration, keeping risk-probing prototypes separate from production builds. - Implements the core loop first: boot → real input → state change → outcome → restart, before any presentation layer.
- Keeps a deterministic rules adjudicator as the only thing allowed to commit resources, position, knowledge, ownership, win/lose and the event log; the model only proposes candidate actions and writes dialogue.
- Pins content/rules/save versions, initial state, seed and input sequence, and logs events so failures can be replayed instead of re-queried from an online model.
- Records the real toolchain and install/build/start commands, marking unknowns as
NOT_AVAILABLE: reason. - In production, exposes one authoritative verification command for
game-qabut never writes QA conclusions itself.
Who it's for
- Teams using the novel-to-game pipeline this skill ships with.
- Interactive/narrative game developers tired of LLMs silently mutating game state.
- Designers who want the riskiest design question validated before full production.
Examples
- "Whitebox this combat system so we can see whether the real-time feel actually holds up."
- "Build the production candidate from the approved GAME_DESIGN and ART_DIRECTION, and give QA one verification command."
- "Patch this playtest bug at the node level, then replay the failing path plus adjacent counterexamples."
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-build/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the skills/game-build folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/zenstory-ai-game-build/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-build ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repository:
git clone https://github.com/zenstory-ai/novel-to-game.git - Create the skills folder:
mkdir -p ~/.claude/skills - Copy the skill:
cp -r novel-to-game/skills/game-build ~/.claude/skills/ - Verify the
references/contracts (build-brief-contract.md, playable-model-contract.md, etc.) came along. - Also copy the sibling skills (design, art direction, QA) so the pipeline stays intact.
- Restart Claude Code and try: "Prototype the riskiest design question as a whitebox build."
View source on GitHub ↗License: MIT