Game Build Execution (game-build)
Compresses an approved game design and art direction into a minimal BUILD_BRIEF plus an actually runnable game candidate, iterated with replayable evidence.
Dev & CodingAdvanced★ 833⑂ 117AI score 8/10Last updated: Oct 3, 2026
What it does
- Forces an upfront declaration of
buildStage(whitebox vs production) andbuildPath(template vs custom) so risk probing and real production never blur together. - Requires
GAME_DESIGN.mdfor whitebox and additionallyART_DIRECTION.mdfor full candidates, then emitsbuild/BUILD_BRIEF.mdplus a running candidate. - Enforces a shared build loop: minimal complete core loop first (boot → real input → state change → outcome → restart) before any extra scope.
- Preserves reproducible initial states and input paths, fixes seeds for randomness, and replays failing paths after revisions.
- Writes back the real toolchain, install/build/start commands and versions; unknowns must be recorded as
NOT_AVAILABLE: reasonrather than guessed. - Conditionally loads side contracts for Blender assets, playable-model behavior, TTS, and generative media pipelines.
Who it's for
- Teams running a multi-stage novel-to-game production pipeline
- Indie developers whose design docs never become a playable build
- Teams that want hard rules against docs describing features that no longer exist
Examples
- "Prototype the riskiest design question" → if real-time feel is the core risk, it refuses to downgrade the project to a text game and builds a whitebox that actually exposes that risk.
- "Implement the approved design" → inherits ART_DIRECTION's observable visual constraints, produces a production candidate, and hands
game-qaone authoritative verification command coveringclean start → core action → designed outcome → restart. - Target toolchain unavailable → it must not silently switch to a web build; it records
targetRuntime,testedRuntime, and uncovered platform/performance/packaging limitations separately.
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-build/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the skills/game-build folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/zenstory-ai-game-build/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-build ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repo:
git clone https://github.com/zenstory-ai/novel-to-game.git - Create the skills directory:
mkdir -p ~/.claude/skills - Copy the skill:
cp -r novel-to-game/skills/game-build ~/.claude/skills/ - Verify the
references/contract files (build-brief-contract.md, etc.) came along. - Copy the sibling skills (design, art direction, game-qa) the same way if you want the full pipeline.
- Restart Claude Code and try a prompt like "turn this design into a running game" to confirm the skill triggers.
View source on GitHub ↗License: MIT