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Game Build Execution

Turns an approved game design into a minimal BUILD_BRIEF plus a genuinely runnable whitebox or production candidate with replayable evidence.

Dev & CodingAdvanced696101AI score 7/10Last updated: Aug 24, 2026

What it does

  • Reads GAME_DESIGN.md (plus ART_DIRECTION.md once production starts) and compresses it into a minimal build/BUILD_BRIEF.md.
  • Forces an explicit buildStage: whitebox|production and buildPath: template|custom declaration, keeping risk-probing prototypes separate from production builds.
  • Implements the core loop first: boot → real input → state change → outcome → restart, before any presentation layer.
  • Keeps a deterministic rules adjudicator as the only thing allowed to commit resources, position, knowledge, ownership, win/lose and the event log; the model only proposes candidate actions and writes dialogue.
  • Pins content/rules/save versions, initial state, seed and input sequence, and logs events so failures can be replayed instead of re-queried from an online model.
  • Records the real toolchain and install/build/start commands, marking unknowns as NOT_AVAILABLE: reason.
  • In production, exposes one authoritative verification command for game-qa but never writes QA conclusions itself.

Who it's for

  • Teams using the novel-to-game pipeline this skill ships with.
  • Interactive/narrative game developers tired of LLMs silently mutating game state.
  • Designers who want the riskiest design question validated before full production.

Examples

  1. "Whitebox this combat system so we can see whether the real-time feel actually holds up."
  2. "Build the production candidate from the approved GAME_DESIGN and ART_DIRECTION, and give QA one verification command."
  3. "Patch this playtest bug at the node level, then replay the failing path plus adjacent counterexamples."

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-build/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-build folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/zenstory-ai-game-build/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-build ~/.claude/skills/

This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repository: git clone https://github.com/zenstory-ai/novel-to-game.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skill: cp -r novel-to-game/skills/game-build ~/.claude/skills/
  5. Verify the references/ contracts (build-brief-contract.md, playable-model-contract.md, etc.) came along.
  6. Also copy the sibling skills (design, art direction, QA) so the pipeline stays intact.
  7. Restart Claude Code and try: "Prototype the riskiest design question as a whitebox build."