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Game World & Experience Design

Converges a chosen game concept into a single GAME_DESIGN.md covering player promise, core loop, level pacing, feedback, and a playable prototype slice.

Content & WritingIntermediate★ 845⑂ 119AI score 8/10Last updated: Oct 3, 2026

What it does

  • Reads SOURCE_BIBLE.md, the selected CONCEPT.md, and PRODUCT_BRIEF.md, then produces one design/GAME_DESIGN.md.
  • The document must contain 8 blocks: experience & loop contract, world rules and progression, decision/level beats, feedback–failure–restart, narrative appendix (or N/A), language & handoff boundaries, an executable prototype slice, and a validation slice.
  • Deliberately excludes lore encyclopedias, engineering plans, and art direction — no file names, functions, storage keys, shaders, or asset pipelines.
  • Loads references/world-design-method.md by default, numeric-design-method.md only when real resources/difficulty exist, and narrative-design-method.md only when story truly carries the experience.

Who it's for

  • Designers adapting novels/IP into games, indie game directors
  • Teams that need to narrow a fuzzy idea into a testable prototype scope
  • Narrative designers documenting branching structure, dialogue, and consequences

Examples

  • "Write the game design doc for the chosen concept" → GAME_DESIGN.md with core loop, minimal state, initial state, input path and expected feedback
  • "Design the branching structure and testimony boundaries for this mystery game" → narrative appendix with scene spine, character agendas, knowledge limits, branch convergence and ending payoff
  • "Pick a prototype slice that exposes the biggest design risk" → validation slice with explicit non-goals and observations that trigger design revision

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-world-design/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
↓ Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-world-design folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/game-world-design/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-world-design ~/.claude/skills/

⚠ This is a third-party skill. Check the source repository before installing.

  1. Open your terminal.
  2. Clone the repository: git clone https://github.com/zenstory-ai/novel-to-game.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skill: cp -r novel-to-game/skills/game-world-design ~/.claude/skills/
  5. Confirm the references/ files (world-design-method.md and friends) came along.
  6. Restart Claude Code, place SOURCE_BIBLE.md, CONCEPT.md, and PRODUCT_BRIEF.md in your project folder, then ask it to "design the game world / write the game design document".