Game World & Experience Design
Converges a chosen game concept into a single GAME_DESIGN document covering the player promise, core loop, minimal systems, level pacing and a playable prototype slice.
Content & WritingAdvanced★ 754⑂ 107AI score 7/10Last updated: Aug 26, 2026
What it does
- Takes
SOURCE_BIBLE.md, the selectedCONCEPT.mdandPRODUCT_BRIEF.mdas required inputs and produces one compactdesign/GAME_DESIGN.md. - Enforces an 11-part output contract: experience contract, 3–5 core verbs with short/long loops, world rules and information visibility, three-stage growth arc, a representative flipping decision, spatial/camera/level beats, feedback–failure–restart, optional narrative appendix, language and hand-off boundaries, an executable prototype slice, and a validation slice.
- Keeps scope honest: one core system plus at most two support systems; anything whose removal doesn't break the loop is not promoted to a system.
- Defines a replayable 10–30 minute slice (fixed initial state, seed, input sequence, expected state and feedback) so design risk gets tested early.
- Deliberately avoids filenames, functions, storage keys, shaders and art pipeline — those belong to later build stages.
Who it's for
- Designers adapting novels or story IP into games.
- Indie teams that keep writing lore encyclopedias instead of playable cause-and-effect.
- Narrative designers who need branching, consequence and ending-payoff rules to be reproducible.
Examples
- "Design the game world for this concept" → GAME_DESIGN draft with core loop and world-response rules.
- "Design the branching story structure, scenes and consequences" → scene spine, character agendas, branch convergence, ending payoff.
- "Give me the minimum slice to prototype" → biggest design risk plus a seed-based replayable test scenario.
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-world-design/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the skills/game-world-design folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/game-world-design/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/zenstory-ai/novel-to-game.git /tmp/novel-to-game && mkdir -p ~/.claude/skills && cp -r /tmp/novel-to-game/skills/game-world-design ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repo:
git clone https://github.com/zenstory-ai/novel-to-game.git - Create the skills folder:
mkdir -p ~/.claude/skills - Copy this skill:
cp -r novel-to-game/skills/game-world-design ~/.claude/skills/ - (Recommended) Copy the whole pipeline, since this stage depends on upstream skills:
cp -r novel-to-game/skills/* ~/.claude/skills/ - Restart Claude Code and place
SOURCE_BIBLE.md,CONCEPT.mdandPRODUCT_BRIEF.mdin your project folder. - Ask something like "design the game world and levels" to trigger the skill.
View source on GitHub ↗License: MIT