Game World & Experience Design
Converges a chosen game concept into a single GAME_DESIGN.md covering player promise, core loop, level pacing, feedback, and a playable prototype slice.
Content & WritingIntermediate★ 845⑂ 119AI score 8/10Last updated: Oct 3, 2026
What it does
- Reads
SOURCE_BIBLE.md, the selectedCONCEPT.md, andPRODUCT_BRIEF.md, then produces onedesign/GAME_DESIGN.md. - The document must contain 8 blocks: experience & loop contract, world rules and progression, decision/level beats, feedback–failure–restart, narrative appendix (or N/A), language & handoff boundaries, an executable prototype slice, and a validation slice.
- Deliberately excludes lore encyclopedias, engineering plans, and art direction — no file names, functions, storage keys, shaders, or asset pipelines.
- Loads
references/world-design-method.mdby default,numeric-design-method.mdonly when real resources/difficulty exist, andnarrative-design-method.mdonly when story truly carries the experience.
Who it's for
- Designers adapting novels/IP into games, indie game directors
- Teams that need to narrow a fuzzy idea into a testable prototype scope
- Narrative designers documenting branching structure, dialogue, and consequences
Examples
- "Write the game design doc for the chosen concept" → GAME_DESIGN.md with core loop, minimal state, initial state, input path and expected feedback
- "Design the branching structure and testimony boundaries for this mystery game" → narrative appendix with scene spine, character agendas, knowledge limits, branch convergence and ending payoff
- "Pick a prototype slice that exposes the biggest design risk" → validation slice with explicit non-goals and observations that trigger design revision
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-world-design/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the skills/game-world-design folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/game-world-design/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-world-design ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open your terminal.
- Clone the repository:
git clone https://github.com/zenstory-ai/novel-to-game.git - Create the skills folder:
mkdir -p ~/.claude/skills - Copy the skill:
cp -r novel-to-game/skills/game-world-design ~/.claude/skills/ - Confirm the
references/files (world-design-method.md and friends) came along. - Restart Claude Code, place
SOURCE_BIBLE.md,CONCEPT.md, andPRODUCT_BRIEF.mdin your project folder, then ask it to "design the game world / write the game design document".
View source on GitHub ↗License: MIT