Claude Skill MartBrowse skillsQuick linesLearn by videoTerminal guideWhat is a Skill?
Back to list

Game World & Experience Design

Converges a chosen game concept into a single GAME_DESIGN document covering the player promise, core loop, minimal systems, level pacing and a playable prototype slice.

Content & WritingAdvanced754107AI score 7/10Last updated: Aug 26, 2026

What it does

  • Takes SOURCE_BIBLE.md, the selected CONCEPT.md and PRODUCT_BRIEF.md as required inputs and produces one compact design/GAME_DESIGN.md.
  • Enforces an 11-part output contract: experience contract, 3–5 core verbs with short/long loops, world rules and information visibility, three-stage growth arc, a representative flipping decision, spatial/camera/level beats, feedback–failure–restart, optional narrative appendix, language and hand-off boundaries, an executable prototype slice, and a validation slice.
  • Keeps scope honest: one core system plus at most two support systems; anything whose removal doesn't break the loop is not promoted to a system.
  • Defines a replayable 10–30 minute slice (fixed initial state, seed, input sequence, expected state and feedback) so design risk gets tested early.
  • Deliberately avoids filenames, functions, storage keys, shaders and art pipeline — those belong to later build stages.

Who it's for

  • Designers adapting novels or story IP into games.
  • Indie teams that keep writing lore encyclopedias instead of playable cause-and-effect.
  • Narrative designers who need branching, consequence and ending-payoff rules to be reproducible.

Examples

  1. "Design the game world for this concept" → GAME_DESIGN draft with core loop and world-response rules.
  2. "Design the branching story structure, scenes and consequences" → scene spine, character agendas, branch convergence, ending payoff.
  3. "Give me the minimum slice to prototype" → biggest design risk plus a seed-based replayable test scenario.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-world-design/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-world-design folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/game-world-design/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/zenstory-ai/novel-to-game.git /tmp/novel-to-game && mkdir -p ~/.claude/skills && cp -r /tmp/novel-to-game/skills/game-world-design ~/.claude/skills/

This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repo: git clone https://github.com/zenstory-ai/novel-to-game.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy this skill: cp -r novel-to-game/skills/game-world-design ~/.claude/skills/
  5. (Recommended) Copy the whole pipeline, since this stage depends on upstream skills: cp -r novel-to-game/skills/* ~/.claude/skills/
  6. Restart Claude Code and place SOURCE_BIBLE.md, CONCEPT.md and PRODUCT_BRIEF.md in your project folder.
  7. Ask something like "design the game world and levels" to trigger the skill.