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Game Build Execution (game-build)

Compresses an approved game design and art direction into a minimal BUILD_BRIEF, then drives implementation of a genuinely playable build with evidence-based iteration.

Dev & CodingAdvanced668100AI score 7/10Last updated: Aug 17, 2026

What it does

  • Reads GAME_DESIGN.md and ART_DIRECTION.md and writes build/BUILD_BRIEF.md containing only product boundaries, must-preserve experience facts, run instructions and completion evidence.
  • Hands implementation to the current coding agent or a stronger model without re-litigating concept, level or art decisions.
  • Forces a minimal-but-complete core loop first: launch → real input → state change → outcome → restart.
  • Records the actual toolchain plus install/build/start commands and versions; unknowns must be written as NOT_AVAILABLE: reason instead of guessed.
  • Keeps targetRuntime and testedRuntime separate, logs uncovered platform/input/perf items as limitations, and leaves the final QA verdict to the game-qa skill.

Who it's for

  • Teams using the novel-to-game pipeline to turn narrative source material into playable prototypes.
  • Anyone who wants to stop agents from claiming "done" on builds that never actually run.
  • Producers who want platform, engine and scope decisions frozen in docs before implementation.

Example uses

  • "Implement the approved game design as a running prototype" → BUILD_BRIEF first, then the core loop.
  • "The target engine toolchain isn't installed" → no silent switch to a web build; NOT_AVAILABLE and limitations are recorded instead.
  • "Get this ready for QA" → produces one authoritative verification command and minimal observable state so game-qa can run clean start → core action → outcome → restart in a single pass.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/worldwonderer/novel-to-game/HEAD/skills/game-build/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-build folder from the GitHub repo worldwonderer/novel-to-game into my ~/.claude/skills/game-build/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/worldwonderer/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/* ~/.claude/skills/

This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repository: git clone https://github.com/worldwonderer/novel-to-game.git
  3. Create the skills directory: mkdir -p ~/.claude/skills
  4. Copy the skills: cp -r novel-to-game/skills/* ~/.claude/skills/ (copy all of them, since game-build depends on sibling skills such as game-qa).
  5. Verify the contract docs exist under ~/.claude/skills/game-build/references/.
  6. Restart Claude Code and confirm the skill is recognized.
  7. Prepare PRODUCT_BRIEF.md, GAME_DESIGN.md and ART_DIRECTION.md in your project, then ask Claude to "build the game from the approved design".