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Game Art Direction

Turns an existing game design doc into a production-level ART_DIRECTION covering visual style, camera, functional colour/light/material, HUD, motion and audio.

Design & UIIntermediate★ 797⑂ 113AI score 7/10Last updated: Sep 21, 2026

What it does

  • Reads your GAME_DESIGN.md and PRODUCT_BRIEF.md and produces design/ART_DIRECTION.md.
  • Establishes 3–5 visual principles plus anti-principles strong enough to veto bad proposals.
  • Defines camera, focus, silhouette, scale and density grammar for player, goal, threat, reward and landmarks.
  • Makes colour, light, material and motion encode real game state, with non-colour redundancy and low-motion alternatives.
  • Specifies first-screen focus, HUD information hierarchy, input feedback, failure/result states, transition specs, audio direction, and a signature moment for every actual screen or mode.
  • Deliberately excludes shaders, topology, texture specs and vendor parameters, leaving implementation freedom to the build phase.

Who it's for

  • Indie game designers and art directors who need a shareable visual standard doc.
  • Users of the novel-to-game pipeline converting fiction into playable games.
  • Narrative / visual-novel makers who want rules for dialogue UI and relationship staging.

Examples

  1. "What should this game look like?" → generates a full art direction draft from the design doc.
  2. For narrative-led games: define how character distance, facing and occlusion express shifting relationships.
  3. Author HUD hierarchy and feedback for failure/result screens plus per-mode signature moments.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/worldwonderer/novel-to-game/HEAD/skills/game-art-direction/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
↓ Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-art-direction folder from the GitHub repo worldwonderer/novel-to-game into my ~/.claude/skills/game-art-direction/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/worldwonderer/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-art-direction ~/.claude/skills/

⚠ This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repo: git clone https://github.com/worldwonderer/novel-to-game.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skill: cp -r novel-to-game/skills/game-art-direction ~/.claude/skills/
  5. (Recommended) Copy the sibling skills too, since this one is part of a larger pipeline.
  6. Make sure your project already has design/GAME_DESIGN.md and PRODUCT_BRIEF.md — this skill refuses to work without them.
  7. Start Claude Code and ask something like "set the art direction for this game" to trigger the skill.