Game Art Direction
Turns an existing game design doc into a production-level ART_DIRECTION covering visual style, camera, functional colour/light/material, HUD, motion and audio.
Design & UIIntermediate★ 797⑂ 113AI score 7/10Last updated: Sep 21, 2026
What it does
- Reads your
GAME_DESIGN.mdandPRODUCT_BRIEF.mdand producesdesign/ART_DIRECTION.md. - Establishes 3–5 visual principles plus anti-principles strong enough to veto bad proposals.
- Defines camera, focus, silhouette, scale and density grammar for player, goal, threat, reward and landmarks.
- Makes colour, light, material and motion encode real game state, with non-colour redundancy and low-motion alternatives.
- Specifies first-screen focus, HUD information hierarchy, input feedback, failure/result states, transition specs, audio direction, and a signature moment for every actual screen or mode.
- Deliberately excludes shaders, topology, texture specs and vendor parameters, leaving implementation freedom to the build phase.
Who it's for
- Indie game designers and art directors who need a shareable visual standard doc.
- Users of the novel-to-game pipeline converting fiction into playable games.
- Narrative / visual-novel makers who want rules for dialogue UI and relationship staging.
Examples
- "What should this game look like?" → generates a full art direction draft from the design doc.
- For narrative-led games: define how character distance, facing and occlusion express shifting relationships.
- Author HUD hierarchy and feedback for failure/result screens plus per-mode signature moments.
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/worldwonderer/novel-to-game/HEAD/skills/game-art-direction/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the skills/game-art-direction folder from the GitHub repo worldwonderer/novel-to-game into my ~/.claude/skills/game-art-direction/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/worldwonderer/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-art-direction ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repo:
git clone https://github.com/worldwonderer/novel-to-game.git - Create the skills folder:
mkdir -p ~/.claude/skills - Copy the skill:
cp -r novel-to-game/skills/game-art-direction ~/.claude/skills/ - (Recommended) Copy the sibling skills too, since this one is part of a larger pipeline.
- Make sure your project already has
design/GAME_DESIGN.mdandPRODUCT_BRIEF.md— this skill refuses to work without them. - Start Claude Code and ask something like "set the art direction for this game" to trigger the skill.
View source on GitHub ↗License: MIT