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Animation (Blender Game Animation)

Produce and validate game-ready Blender animation — walk/run/idle cycles, combat, mechanical and camera motion — with MCP-driven checks.

Image & VideoIntermediate1227AI score 7/10Last updated: Jul 10, 2026

What it does

  • Locomotion cycles: gives key poses and target frame counts for walk (24–32), run (16–24) and idle (60–120 frame loop) at 30fps.
  • Enforced workflow: Reference → Blocking → Breakdown → Splining → Polish → Cycle validation → NLA strip → Export.
  • Graph Editor / NLA rules: stepped blocking, Bezier splining with weighted eases, loop-seam verification, strips set to Repeat, scale kept at 1.0 for engine compatibility.
  • Mechanical and camera motion: hinges via Limit Rotation, pistons via Stretch-to/Copy Location, gears via drivers, empties as door pivots; cameras always smooth Bezier.
  • Game-ready checklist: root motion documented, no bone scale keyframes, clip length matched to the engine state machine, frame rate confirmed.

Who it's for

  • 3D artists animating game characters in Blender
  • Technical artists normalizing clips for Unity/Unreal import
  • Animators who know the principles but not the game-pipeline conventions (naming, NLA, root motion)

Examples

  1. "Build a walk cycle for the hero" → blocks Contact/Down/Pass/Up over 24 frames and verifies the loop seam.
  2. "Prep this action for export" → renames to AN_[Char]_[Action]_[Variant], pushes down to an NLA strip, confirms scale 1.0.
  3. "Animate a door opening" → sets up an empty pivot with rotation keyframes instead of bone deformation.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/arjun988/blender-skills/HEAD/.claude/skills/animation/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the .claude/skills/animation folder from the GitHub repo arjun988/blender-skills into my ~/.claude/skills/animation/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/arjun988/blender-skills.git && mkdir -p ~/.claude/skills && cp -r blender-skills/.claude/skills/* ~/.claude/skills/

This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repo: git clone https://github.com/arjun988/blender-skills.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skills in: cp -r blender-skills/.claude/skills/* ~/.claude/skills/
  5. Verify that ~/.claude/skills/animation/SKILL.md exists along with its references/ folder.
  6. For the automation parts (inserting keyframes, setting frame ranges), connect a Blender MCP server to Claude Code.
  7. Restart Claude Code and try a prompt like "make a walk cycle for this character" to confirm the skill triggers.