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Animation (Blender Game Animation)

Produce and validate game-ready Blender animation — walk/run/idle cycles, combat, mechanical and camera motion — with MCP-driven checks.

Image & VideoIntermediate★ 284⑂ 16AI score 7/10Last updated: Jul 10, 2026

What it does

  • Locomotion cycles: gives key poses and target frame counts for walk (24–32), run (16–24) and idle (60–120 frame loop) at 30fps.
  • Enforced workflow: Reference → Blocking → Breakdown → Splining → Polish → Cycle validation → NLA strip → Export.
  • Graph Editor / NLA rules: stepped blocking, Bezier splining with weighted eases, loop-seam verification, strips set to Repeat, scale kept at 1.0 for engine compatibility.
  • Mechanical and camera motion: hinges via Limit Rotation, pistons via Stretch-to/Copy Location, gears via drivers, empties as door pivots; cameras always smooth Bezier.
  • Game-ready checklist: root motion documented, no bone scale keyframes, clip length matched to the engine state machine, frame rate confirmed.

Who it's for

  • 3D artists animating game characters in Blender
  • Technical artists normalizing clips for Unity/Unreal import
  • Animators who know the principles but not the game-pipeline conventions (naming, NLA, root motion)

Examples

  1. "Build a walk cycle for the hero" → blocks Contact/Down/Pass/Up over 24 frames and verifies the loop seam.
  2. "Prep this action for export" → renames to AN_[Char]_[Action]_[Variant], pushes down to an NLA strip, confirms scale 1.0.
  3. "Animate a door opening" → sets up an empty pivot with rotation keyframes instead of bone deformation.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/arjun988/blender-skills/HEAD/.claude/skills/animation/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
↓ Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the .claude/skills/animation folder from the GitHub repo arjun988/blender-skills into my ~/.claude/skills/animation/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/arjun988/blender-skills.git && mkdir -p ~/.claude/skills && cp -r blender-skills/.claude/skills/* ~/.claude/skills/

⚠ This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repo: git clone https://github.com/arjun988/blender-skills.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skills in: cp -r blender-skills/.claude/skills/* ~/.claude/skills/
  5. Verify that ~/.claude/skills/animation/SKILL.md exists along with its references/ folder.
  6. For the automation parts (inserting keyframes, setting frame ranges), connect a Blender MCP server to Claude Code.
  7. Restart Claude Code and try a prompt like "make a walk cycle for this character" to confirm the skill triggers.