Animation (Blender Game Animation)
Produce and validate game-ready Blender animation — walk/run/idle cycles, combat, mechanical and camera motion — with MCP-driven checks.
Image & VideoIntermediate★ 122⑂ 7AI score 7/10Last updated: Jul 10, 2026
What it does
- Locomotion cycles: gives key poses and target frame counts for walk (24–32), run (16–24) and idle (60–120 frame loop) at 30fps.
- Enforced workflow: Reference → Blocking → Breakdown → Splining → Polish → Cycle validation → NLA strip → Export.
- Graph Editor / NLA rules: stepped blocking, Bezier splining with weighted eases, loop-seam verification, strips set to Repeat, scale kept at 1.0 for engine compatibility.
- Mechanical and camera motion: hinges via Limit Rotation, pistons via Stretch-to/Copy Location, gears via drivers, empties as door pivots; cameras always smooth Bezier.
- Game-ready checklist: root motion documented, no bone scale keyframes, clip length matched to the engine state machine, frame rate confirmed.
Who it's for
- 3D artists animating game characters in Blender
- Technical artists normalizing clips for Unity/Unreal import
- Animators who know the principles but not the game-pipeline conventions (naming, NLA, root motion)
Examples
- "Build a walk cycle for the hero" → blocks Contact/Down/Pass/Up over 24 frames and verifies the loop seam.
- "Prep this action for export" → renames to
AN_[Char]_[Action]_[Variant], pushes down to an NLA strip, confirms scale 1.0. - "Animate a door opening" → sets up an empty pivot with rotation keyframes instead of bone deformation.
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/arjun988/blender-skills/HEAD/.claude/skills/animation/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the .claude/skills/animation folder from the GitHub repo arjun988/blender-skills into my ~/.claude/skills/animation/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/arjun988/blender-skills.git && mkdir -p ~/.claude/skills && cp -r blender-skills/.claude/skills/* ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repo:
git clone https://github.com/arjun988/blender-skills.git - Create the skills folder:
mkdir -p ~/.claude/skills - Copy the skills in:
cp -r blender-skills/.claude/skills/* ~/.claude/skills/ - Verify that
~/.claude/skills/animation/SKILL.mdexists along with itsreferences/folder. - For the automation parts (inserting keyframes, setting frame ranges), connect a Blender MCP server to Claude Code.
- Restart Claude Code and try a prompt like "make a walk cycle for this character" to confirm the skill triggers.
View source on GitHub ↗License: MIT