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Evidence-Based Game QA

Launches the real build on its target runtime and proves six gates — launch, render, input, core loop, a designed outcome, and restart — recording everything in qa/verification.json.

Dev & CodingAdvanced★ 845⑂ 119AI score 7/10Last updated: Oct 3, 2026

What it does

  • Runs the actual game build on the selected target runtime instead of reasoning about source code.
  • Locks six mandatory evidence gates: launch, render, input, coreLoop, outcome (at least one designed result), and restart.
  • Errors out first when targetRuntime / testedRuntime conflict with PRODUCT_BRIEF or BUILD_BRIEF, rather than guessing values.
  • Collects evidence from one complete run: clean start → core action → designed outcome → restart, logging command, exit code, environment, and real failures.
  • Writes gaps as structured limitations (no invented PASS_WITH_GAPS verdict) and attributes each issue to product, design, art, or build.
  • Produces a single source of truth: qa/verification.json.

Who it's for

  • Anyone who needs objective proof that an AI-generated game prototype is genuinely playable.
  • Teams running a novel-to-game style pipeline with PRODUCT_BRIEF / BUILD_BRIEF / GAME_DESIGN documents.
  • Game developers and QA engineers who want subjective "fun" separated from verified technical behavior.

Example uses

  1. "Test the generated game build" → run the authoritative verify command, gather six-gate evidence, and emit qa/verification.json.
  2. "Check whether the game is fully playable" → prove clean start through a win/lose outcome and restart in a single run, logging blockers as limitations.
  3. "Summarize build verification results" → map failures onto existing checks or limitations with product/design/art/build ownership.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-qa/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
↓ Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-qa folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/game-qa/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-qa ~/.claude/skills/

⚠ This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repository: git clone https://github.com/zenstory-ai/novel-to-game.git
  3. Create the skills directory: mkdir -p ~/.claude/skills
  4. Copy the skill: cp -r novel-to-game/skills/game-qa ~/.claude/skills/
  5. Confirm that ~/.claude/skills/game-qa/references/ contains qa-contract.md and test-design-method.md.
  6. Start Claude Code inside the game project you want to verify.
  7. Ask something like "QA this game build." For best results the project should include a PRODUCT_BRIEF.md and a runnable authoritative verify command.