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Game QA Evidence Verification

Launches the actual game build on its target runtime and proves six gates — launch, render, input, core loop, outcome, restart — with a strict PASS/FAIL/NOT_RUN verdict.

Dev & CodingAdvanced723105AI score 7/10Last updated: Aug 26, 2026

What it does

  • Runs the real build on the declared targetRuntime instead of reasoning about source code.
  • Locks the check set to exactly six keys: launch, render, input, coreLoop, outcome, restart — no seventh gate allowed.
  • Executes the authoritative verify command once, recording command, exit code, environment, six results, minimal evidence and real failures.
  • Emits a single source of truth, qa/verification.json, with only NOT_RUN / FAIL / PASS statuses (no invented PASS_WITH_GAPS).
  • Forces fun, long-term balance, retention and commercial value to be logged as unverified risk, never as a confident verdict.

Who it's for

  • Teams generating games via AI pipelines who need objective proof the build is playable.
  • Developers of simulation/text games needing determinism, replay and patch-regression checks.
  • Anyone who wants QA reports free of subjective impressions.

Examples

  1. "Test the generated game" → launch the build, collect six-gate evidence, write verification.json.
  2. "Check whether the game is fully playable" → clean start → core action → designed outcome → restart, all in one verify run.
  3. A candidate with a patch → same seed/initial state must yield the same final state, unselected branches stay uncontaminated; failures map back to coreLoop/outcome/restart or become limitations.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-qa/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-qa folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/game-qa/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-qa ~/.claude/skills/

This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repo: git clone https://github.com/zenstory-ai/novel-to-game.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skill: cp -r novel-to-game/skills/game-qa ~/.claude/skills/
  5. Confirm references/qa-contract.md and references/test-design-method.md came along.
  6. Restart Claude Code and ask something like "QA this game build" to trigger it.
  7. Note: it references PRODUCT_BRIEF.md / BUILD_BRIEF and an authoritative verify command from the same pipeline, so it works best inside projects built with that repo.