Evidence-Based Game QA
Launches the real build on its target runtime and proves six gates — launch, render, input, core loop, a designed outcome, and restart — recording everything in qa/verification.json.
Dev & CodingAdvanced★ 845⑂ 119AI score 7/10Last updated: Oct 3, 2026
What it does
- Runs the actual game build on the selected target runtime instead of reasoning about source code.
- Locks six mandatory evidence gates:
launch,render,input,coreLoop,outcome(at least one designed result), andrestart. - Errors out first when
targetRuntime/testedRuntimeconflict with PRODUCT_BRIEF or BUILD_BRIEF, rather than guessing values. - Collects evidence from one complete run: clean start → core action → designed outcome → restart, logging command, exit code, environment, and real failures.
- Writes gaps as structured limitations (no invented
PASS_WITH_GAPSverdict) and attributes each issue to product, design, art, or build. - Produces a single source of truth:
qa/verification.json.
Who it's for
- Anyone who needs objective proof that an AI-generated game prototype is genuinely playable.
- Teams running a novel-to-game style pipeline with PRODUCT_BRIEF / BUILD_BRIEF / GAME_DESIGN documents.
- Game developers and QA engineers who want subjective "fun" separated from verified technical behavior.
Example uses
- "Test the generated game build" → run the authoritative verify command, gather six-gate evidence, and emit
qa/verification.json. - "Check whether the game is fully playable" → prove clean start through a win/lose outcome and restart in a single run, logging blockers as limitations.
- "Summarize build verification results" → map failures onto existing checks or limitations with product/design/art/build ownership.
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-qa/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the skills/game-qa folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/game-qa/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/game-qa ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repository:
git clone https://github.com/zenstory-ai/novel-to-game.git - Create the skills directory:
mkdir -p ~/.claude/skills - Copy the skill:
cp -r novel-to-game/skills/game-qa ~/.claude/skills/ - Confirm that
~/.claude/skills/game-qa/references/containsqa-contract.mdandtest-design-method.md. - Start Claude Code inside the game project you want to verify.
- Ask something like "QA this game build." For best results the project should include a PRODUCT_BRIEF.md and a runnable authoritative verify command.
View source on GitHub ↗License: MIT