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Blender Character Rigging

A production rigging pipeline for Blender: Rigify metarig setup, robust skinning, weight rules, and engine-ready game skeletons.

Image & VideoAdvanced★ 726⑂ 74AI score 9/10Last updated: Oct 30, 2026

What it does

  • Runs a script chain from Rigify metarig fitting to control rig generation (FK/IK, IK/FK snapping, tweak bones, bone collections).
  • Binds meshes with heat weights and auto-falls back to voxel proxy transfer for non-manifold, kitbashed or AI-generated meshes, then limits to 4 influences and normalizes.
  • Enforces production bone rules: DEF/ORG/MCH/control layers, .L/.R naming, mirrored roll, chain structure, weightless root bone for root motion.
  • Runs stress poses to catch collapsing elbows, candy-wrapped forearms, sunken shoulders and hip creases, with weight-painting and corrective shape key fixes.
  • Builds and validates game skeletons for Unity Humanoid, Unreal (UE5 Mannequin retarget) and Roblox R15 via rig_check profiles.

Who it's for

  • Technical artists and riggers building game or animation characters in Blender.
  • 3D artists who need reliable skinning on outsourced or AI-generated meshes.
  • Teams whose character exports keep failing engine skeleton requirements.

Examples

  1. "Rig and skin this character" → fit the metarig, place joints, generate RIG_Body, then run bind_mesh.py.
  2. "The shoulder collapses when the arms go up" → inspect stress frames, rebalance clavicle/upper-arm/spine weights, add a corrective shape key.
  3. "Make a Unity-ready skeleton" → rigify_build.py --game-skeleton then rig_check.py --profile unity --fix.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/EL4CTEO/blender-skills/HEAD/skills/blender-character-rigging/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
↓ Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on AI Skill Mart.
Copy the skills/blender-character-rigging folder from the GitHub repo EL4CTEO/blender-skills into my ~/.claude/skills/blender-character-rigging/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/EL4CTEO/blender-skills.git /tmp/blender-skills && cp -r /tmp/blender-skills/skills/blender-character-rigging ~/.claude/skills/

⚠ This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Create the skills folder if needed: mkdir -p ~/.claude/skills
  3. Clone the repo: git clone https://github.com/EL4CTEO/blender-skills.git /tmp/blender-skills
  4. Copy this skill: cp -r /tmp/blender-skills/skills/blender-character-rigging ~/.claude/skills/
  5. Recommended: also copy the companion skills: cp -r /tmp/blender-skills/skills/blender-core /tmp/blender-skills/skills/blender-animation ~/.claude/skills/
  6. Make sure Blender 5.x is installed and callable from the command line.
  7. Restart Claude Code and ask something like "rig this character for Unreal" to trigger the skill.