Blender Asset QA Review Gate
A mandatory QA gate that numerically validates Blender meshes (z-fighting, normals, non-manifold, UVs, weights, materials) and renders multi-angle review sheets before export or delivery.
Image & VideoIntermediate★ 671⑂ 67AI score 9/10Last updated: Oct 30, 2026
What it does
- Runs
qa_check.pyto catch z-fighting, back-to-back faces, floating/detached islands, inverted or inconsistent normals, non-manifold and boundary edges, degenerate faces, duplicate verts, n-gons, unapplied/negative scale, UV problems, bad skin weights, and material/texture errors. - Applies purpose-specific profiles:
game,render(lenient),print(watertight),roblox(20k tris/mesh, watertight, no n-gons, ≤4 influences). - Provides a finding → cause → fix table with concrete Blender operators (
remove_doubles,normals_make_consistent,dissolve_degenerate,fill_holes, etc.). - Forces a visual pass via MCP
lookorreview_shots.pyin material/solid/wireframe/xray modes, plus manual checks for silhouette, shading artifacts, hidden geometry and deformation.
Who it's for
- Blender artists shipping game, 3D-print or Roblox assets who need a pre-delivery gate.
- Anyone letting an AI model geometry who wants proof the result is actually clean.
- Riggers and UV artists who want topology issues caught before they propagate.
Usage examples
- Check a character's parts together:
scripts/qa_check.py -- --objects Body Head Hat --profile game, fix and re-run until"pass": true. - Pre-upload validation for Roblox with
--profile robloxto verify tri budget, watertightness and bone influences. - Spot detached pieces with
review_shots.py -- --objects ... --mode random(one color per object), then--mode wirefor topology. - Tune thresholds:
--eps 0.0002for tiny jewelry,0.005for large environment scenes.
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/EL4CTEO/blender-skills/HEAD/skills/blender-asset-qa/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on AI Skill Mart. Copy the skills/blender-asset-qa folder from the GitHub repo EL4CTEO/blender-skills into my ~/.claude/skills/blender-asset-qa/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/EL4CTEO/blender-skills.git && mkdir -p ~/.claude/skills && cp -r blender-skills/skills/blender-asset-qa ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repository:
git clone https://github.com/EL4CTEO/blender-skills.git - Create the skills folder:
mkdir -p ~/.claude/skills - Copy the skill:
cp -r blender-skills/skills/blender-asset-qa ~/.claude/skills/ - Verify
qa_check.pyandreview_shots.pyexist under~/.claude/skills/blender-asset-qa/scripts/. - Install Blender; for live
lookreviews, configure a Blender MCP server connection (skip if you only run headless shots). - Restart Claude Code and ask something like "run QA on this mesh before export" to trigger the skill.
View source on GitHub ↗License: MIT