Game Art Direction
Turns a game design doc into a production-level art direction spec covering camera, color logic, HUD, motion, and audio.
Design & UIIntermediate★ 696⑂ 101AI score 8/10Last updated: Aug 24, 2026
What it does
- Reads your existing
GAME_DESIGN.mdandPRODUCT_BRIEF.mdand producesdesign/ART_DIRECTION.md. - Establishes 3–5 visual principles (plus anti-principles) strong enough to reject wrong proposals.
- Defines camera/composition grammar, world–character–prop grammar, functional color/light/material, HUD information hierarchy, input feedback, motion and transition specs, and audio direction.
- Describes a signature moment for every real screen or mode, not for a concept poster.
- Bakes in accessibility: non-color redundancy, low-motion variants, subtitle/mute paths.
- Deliberately excludes shaders, topology, texture specs and vendor parameters, keeping direction separate from implementation.
Who it's for
- Indie game developers, game designers, and art directors
- Teams adapting a novel or IP into a game who need a consistent visual tone
- Anyone who needs a clear visual brief to hand to outsourced artists
Examples
- "Set the art direction for this game" → an ART_DIRECTION.md draft with visual principles and per-screen signature moments.
- For a narrative-led title, define how character distance, facing, occlusion, and posture express shifting relationships.
- Standardize color and motion feedback for failure and outcome states so UI engineers and artists work from one source.
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-art-direction/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the skills/game-art-direction folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/zenstory-ai-game-art-direction/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/zenstory-ai/novel-to-game.git /tmp/novel-to-game && mkdir -p ~/.claude/skills && cp -r /tmp/novel-to-game/skills/game-art-direction ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repo:
git clone https://github.com/zenstory-ai/novel-to-game.git - Create the skills folder:
mkdir -p ~/.claude/skills - Copy the skill:
cp -r novel-to-game/skills/game-art-direction ~/.claude/skills/ - Confirm that
references/art-direction-method.mdwas copied along with it. - Restart Claude Code, then make sure your project already has
GAME_DESIGN.mdandPRODUCT_BRIEF.md. - Ask something like "define the visual style / set the art direction" to trigger the skill.
View source on GitHub ↗License: MIT