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Game Art Direction

Turns a game design doc into a production-level art direction spec covering camera, color logic, HUD, motion, and audio.

Design & UIIntermediate696101AI score 8/10Last updated: Aug 24, 2026

What it does

  • Reads your existing GAME_DESIGN.md and PRODUCT_BRIEF.md and produces design/ART_DIRECTION.md.
  • Establishes 3–5 visual principles (plus anti-principles) strong enough to reject wrong proposals.
  • Defines camera/composition grammar, world–character–prop grammar, functional color/light/material, HUD information hierarchy, input feedback, motion and transition specs, and audio direction.
  • Describes a signature moment for every real screen or mode, not for a concept poster.
  • Bakes in accessibility: non-color redundancy, low-motion variants, subtitle/mute paths.
  • Deliberately excludes shaders, topology, texture specs and vendor parameters, keeping direction separate from implementation.

Who it's for

  • Indie game developers, game designers, and art directors
  • Teams adapting a novel or IP into a game who need a consistent visual tone
  • Anyone who needs a clear visual brief to hand to outsourced artists

Examples

  1. "Set the art direction for this game" → an ART_DIRECTION.md draft with visual principles and per-screen signature moments.
  2. For a narrative-led title, define how character distance, facing, occlusion, and posture express shifting relationships.
  3. Standardize color and motion feedback for failure and outcome states so UI engineers and artists work from one source.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/game-art-direction/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the skills/game-art-direction folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/zenstory-ai-game-art-direction/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/zenstory-ai/novel-to-game.git /tmp/novel-to-game && mkdir -p ~/.claude/skills && cp -r /tmp/novel-to-game/skills/game-art-direction ~/.claude/skills/

This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repo: git clone https://github.com/zenstory-ai/novel-to-game.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skill: cp -r novel-to-game/skills/game-art-direction ~/.claude/skills/
  5. Confirm that references/art-direction-method.md was copied along with it.
  6. Restart Claude Code, then make sure your project already has GAME_DESIGN.md and PRODUCT_BRIEF.md.
  7. Ask something like "define the visual style / set the art direction" to trigger the skill.