SwiftUI Animation Match
Maps vague interaction wishes to proven SwiftUI animation patterns — or to a deliberate decision to use what the system already provides.
Dev & CodingIntermediate★ 126⑂ 20AI score 9/10Last updated: Jul 19, 2026
What it does
- Translates fuzzy requests ("saving should feel more satisfying", "this list is boring while it loads") into a named interaction moment, then matches it to a proven SwiftUI animation pattern.
- Enforces a system-first check: if
.symbolEffect, springs,.contentTransition, zoom navigation transitions,.sensoryFeedback, or Liquid Glass chrome already cover the moment, it stops there. - Searches curated catalogs by interaction pattern — wait states, real percentage progress, tap/confirmation feedback, toggles, card decks and gesture browsing, hero text, input chrome, reveals, and Metal shader effects — with exact source paths and lift notes.
- Guides modernizing borrowed code: timer state machines →
.phaseAnimator/.keyframeAnimator/Task.sleep, UIKit haptics →.sensoryFeedback, hardcoded bounds →GeometryReader, demo assets → your design tokens. - Applies restraint rules: one signature motion per screen, frequency caps intensity, respect Reduce Motion, keep a single motion vocabulary per app.
Who it's for
- SwiftUI developers building iOS/macOS apps who want interactions to feel alive
- Indie devs and small teams with animation ideas but no clear way to pick a pattern
- iOS engineers translating designer intent into concrete SwiftUI implementations
- Teams standardizing spring feel and duration scale across an app
Examples
- "The checkout button should feel celebratory" → pull candidates from the action-feedback group, but first evaluate whether
.symbolEffectplus.sensoryFeedbackis enough. - "Loading this list feels dull" → recommend an indeterminate wait-state loader, deliberately choosing a short, subtle variant because the screen appears often.
- "Make the onboarding headline land" → select a text/hero pattern, then swap demo colors, fonts, and assets for the app's design tokens using the lift checklist.
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/RayFernando1337/rayfernando-skills/HEAD/plugins/swiftui-animation-match/skills/swiftui-animation-match/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on Claude Skill Mart. Copy the plugins/swiftui-animation-match/skills/swiftui-animation-match folder from the GitHub repo RayFernando1337/rayfernando-skills into my ~/.claude/skills/swiftui-animation-match/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/RayFernando1337/rayfernando-skills.git && mkdir -p ~/.claude/skills && cp -r rayfernando-skills/plugins/swiftui-animation-match/skills/swiftui-animation-match ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open Terminal on your Mac.
- Clone the repository:
git clone https://github.com/RayFernando1337/rayfernando-skills.git - Create your personal skills folder:
mkdir -p ~/.claude/skills - Copy the skill in:
cp -r rayfernando-skills/plugins/swiftui-animation-match/skills/swiftui-animation-match ~/.claude/skills/ - Confirm the
references/folder came along (matching-playbook.md, catalog files, sources.md) — that content is the heart of the skill. - Restart Claude Code, open an iOS/macOS project, and ask something like "Which SwiftUI animation fits this loading screen?" to trigger it.
- Keep Xcode handy: the skill insists you verify motion in Previews or the Simulator before shipping.
View source on GitHub ↗License: Apache-2.0