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Novel-to-Game Deconstruction (SOURCE_BIBLE)

Compresses a novel into a citation-backed SOURCE_BIBLE of game-relevant facts, without picking a genre yet.

Content & WritingAdvanced★ 939⑂ 128AI score 7/10Last updated: Oct 20, 2026

What it does

Reads a novel (or an existing deconstruction library / writing project) and distills only the fact layer needed for game design into analysis/SOURCE_BIBLE.md.

  • Extracts world rules, player verbs, spaces, character will/agency, system candidates, and visual anchors
  • Requires textual evidence locations (chapter/file) for hard rules, key goals, twists and endings
  • Forces an adaptation-boundary table: item | boundary type | evidence location
  • Adds a character roster table (name | rank/order | ending | evidence chapter) for works where status and seating order matter
  • Deliberately does not invent a genre at this stage; inferences must be labeled as inference or open design space
  • Whole-book coverage gate: golden-three-chapters or preview-only analysis cannot advance to concept design

Who it's for

  • Game designers adapting web-novel or fantasy IP
  • IP/licensing leads who must document what is canon vs. invented
  • Authors converting prose into visual novels, RPGs, or interactive narratives

Examples

  1. "Analyze this whole wuxia series for a game adaptation" → SOURCE_BIBLE with world rules, martial systems, and a cited character roster
  2. "We'll only prototype the opening arc" → a per-fact table (fact | evidence | boundary type) including on-screen character appearance, costume and weapons
  3. "Does the source have an elemental counter system?" → if not, it is logged in design gaps as "no systematized equivalent in source; downstream invention"

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/zenstory-ai/novel-to-game/HEAD/skills/novel-game-analyze/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
↓ Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on AI Skill Mart.
Copy the skills/novel-game-analyze folder from the GitHub repo zenstory-ai/novel-to-game into my ~/.claude/skills/novel-game-analyze/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/zenstory-ai/novel-to-game.git && mkdir -p ~/.claude/skills && cp -r novel-to-game/skills/novel-game-analyze ~/.claude/skills/

⚠ This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repo: git clone https://github.com/zenstory-ai/novel-to-game.git
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skill with its references: cp -r novel-to-game/skills/novel-game-analyze ~/.claude/skills/
  5. Verify ~/.claude/skills/novel-game-analyze/references/gameability-protocol.md exists; if missing, copy the repo's other skill folders too.
  6. Put the novel text (or prior analysis files) in your working directory, and optionally write a PRODUCT_BRIEF.md to lock rating, core fantasy, and output language.
  7. Restart Claude Code and ask: "Deconstruct this novel for game adaptation."