Blender Animation (Keyframes, Mocap, Game Clips)
Handles Blender 5.x keyframing, mocap retargeting, and baking/exporting game-ready animation clips.
Image & VideoAdvanced★ 622⑂ 60AI score 9/10Last updated: Oct 30, 2026
What it does
- Writes Python keyframing code against Blender 5.x's new data model: Action → slots → layers → channelbags → F-curves (including the fact that
action.fcurvesis gone). - Walks through a studio workflow: blocking → breakdowns → spline → polish → review.
- Enforces game-animation rules: one action per clip, matching first/last loop frames, root motion separation, no bone scale animation.
- Runs bundled scripts for loop pop/hitch checks (
loop_check.py), control-rig → export-skeleton baking (bake_action.py), and mocap retargeting (retarget.py). - Covers NLA strips, the asset-based pose library, and keying shape keys, materials, and custom properties.
Who it's for
- Game animators exporting Blender clips to Unity, Unreal, or Godot.
- Technical artists retargeting Mixamo/BVH mocap onto custom rigs.
- Developers automating animation generation and batch baking with Python.
Example uses
- "Check whether my Walk action loops cleanly" → reports per-bone pose pops (deg/m) and speed hitches across the seam, with
--fixto re-key the last frame. - "Retarget this Mixamo FBX onto my Rigify rig" → auto bone map, sub-0.1° error retarget, optional in-place clip, then root motion.
- "Bake my control rig's IK and constraints onto the export skeleton" → one baked action per clip plus muted NLA tracks so FBX/glTF export every clip.
· · · Install guide · · ·
Try it now, no install
Paste this into Claude to use the skill without installing anything.
Read the instructions in this file and follow them to help me: https://raw.githubusercontent.com/EL4CTEO/blender-skills/HEAD/skills/blender-animation/SKILL.md What I want: (describe your task here)
If Claude can't open the link, open it yourself and paste the contents instead.
↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.
Install in the Claude app (no terminal)
- Download the ZIP with the button below.
- In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
- Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
Install in Claude Code
Let Claude do it — paste this into Claude Code
Install the skill I found on AI Skill Mart. Copy the skills/blender-animation folder from the GitHub repo EL4CTEO/blender-skills into my ~/.claude/skills/blender-animation/. When it's done, tell me in one line what this skill can do.
Install with a command instead
git clone https://github.com/EL4CTEO/blender-skills.git && mkdir -p ~/.claude/skills && cp -r blender-skills/skills/blender-animation ~/.claude/skills/⚠ This is a third-party skill. Check the source repository before installing.
- Open a terminal.
- Clone the repo:
git clone https://github.com/EL4CTEO/blender-skills.git - Create the skills folder:
mkdir -p ~/.claude/skills - Copy the skill:
cp -r blender-skills/skills/blender-animation ~/.claude/skills/ - Optionally add the companion skills:
cp -r blender-skills/skills/blender-core blender-skills/skills/blender-character-rigging ~/.claude/skills/ - Restart Claude Code and try a prompt like "check my walk cycle loop in Blender" to trigger the skill.
- Prerequisites: Blender 5.x installed (docs target 5.2); scripts are run via
blender --python.
View source on GitHub ↗License: MIT