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Asset Optimization (Blender)

A pre-export validation gate for Blender assets: polycount budgets, topology cleanup, UV efficiency, material/naming conventions and LOD generation.

Image & VideoIntermediate★ 252⑂ 13AI score 7/10Last updated: Jul 10, 2026

What it does

  • Audits triangle counts against budgets and fixes geometry issues: duplicate verts, loose geo, non-manifold, interior faces, unapplied transforms.
  • Checks UV pack efficiency (>75%), texel density consistency and unintended overlaps.
  • Validates material counts, MAT_ naming, SM_ object prefixes and COL_Collision collections.
  • Provides an LOD0–LOD3 ladder (100/50/25/10% tris) with Decimate guidance (Planar for hard surface, Collapse for organic).
  • Emits an optimization report table with per-object tris, materials and PASS/FAIL.

Who it's for

  • 3D artists building game assets in Blender for Unity/Unreal pipelines.
  • Technical artists enforcing naming and polycount standards across a team.
  • Anyone driving Blender from Claude Code through an MCP server.

Examples

  1. "Audit this scene before export" → per-object triangle/material query plus a fix list and report.
  2. "Generate LODs for the hero prop" → creates SM_Asset_LOD0..LOD3 with silhouette-preserving decimation.
  3. "Find naming convention violations" → scans the scene tree for missing SM_/MAT_ prefixes and misplaced collision meshes.

· · · Install guide · · ·

Try it now, no install

Paste this into Claude to use the skill without installing anything.

Read the instructions in this file and follow them to help me:
https://raw.githubusercontent.com/arjun988/blender-skills/HEAD/.claude/skills/asset-optimization/SKILL.md

What I want: (describe your task here)

If Claude can't open the link, open it yourself and paste the contents instead.

↓ If it works for you, download the ZIP below and install it. Then it runs on its own — no pasting each time.

Install in the Claude app (no terminal)
  1. Download the ZIP with the button below.
  2. In Claude, open Settings → Capabilities and turn on 'Code execution and file creation'. (one time)
  3. Go to Customize → Skills → + → 'Upload a skill' and upload the ZIP.
↓ Download ZIP
Install in Claude Code

Let Claude do it — paste this into Claude Code

Install the skill I found on Claude Skill Mart.
Copy the .claude/skills/asset-optimization folder from the GitHub repo arjun988/blender-skills into my ~/.claude/skills/asset-optimization/.
When it's done, tell me in one line what this skill can do.

Install with a command instead

git clone https://github.com/arjun988/blender-skills /tmp/blender-skills && mkdir -p ~/.claude/skills && cp -r /tmp/blender-skills/.claude/skills/asset-optimization ~/.claude/skills/

⚠ This is a third-party skill. Check the source repository before installing.

  1. Open a terminal.
  2. Clone the repo: git clone https://github.com/arjun988/blender-skills /tmp/blender-skills
  3. Create the skills folder: mkdir -p ~/.claude/skills
  4. Copy the skill: cp -r /tmp/blender-skills/.claude/skills/asset-optimization ~/.claude/skills/
  5. Also copy the shared references it links to: cp -r /tmp/blender-skills/.claude/references ~/.claude/ 2>/dev/null || true
  6. Install and connect a Blender MCP server, and make sure Blender is running.
  7. Restart Claude Code and try "run an optimization audit before export" to confirm the skill triggers.